![]() As insurance, Spark Shock will no longer spawn small shocks when hitting an enemy or boss. Fixed a bug where Spark Shock would do obscene amounts of damage to bosses and enemies due to damage stacking from its sparks. Fixed a bug where you could bounce off Rush Coil multiple times before he disappeared, needlessly draining your energy in areas with low ceilings. Hopefully this should alleviate concerns with having to restart Wily's Castle when one of these bugs possibly occur. This will only work when Mega Man is either controlled by the player or has completely disappeared due to a bug. As a sort of failsafe option, added a key commend (Ctrl+R) that will instantly force a restart of the stage as if Mega Man had just been killed. Fixed a bug where Star Man attempting to use an attack with his star shield when said shield is destroyed by his weakness would cause Mega Man to disappear, forcing a restart. Fixed a bug where Knight Man would stay in place if attempting to jump while right next to a wall. Movement from both D-Pads and analog sticks should be possible now. Mega man x7 download code#1.4: - Redid the joypad controller code properly this time (hopefully). Fixed a bug where the large Frog miniboss in Yamato Man's stage would be instantly killed by a fully charged mega buster. Fixed a bug where getting pushed below the jumping cricket in Yamato man's stage by the stage collision would make sometimes make it impossible to jump back on the cricket. Fixed a bug where collecting more than 9 mini w-tanks would cause the mini w-tanks display in the pause menu to show the incorrect amount. Fixed a bug where going offscreen while having the Star Crash surrounding you would cause the Star Crash to disappear. Centaur Man's running sound persisting after death should be fixed (again) -Fixed a bug where starting a new game, exiting before completing the intro stage, and then restarting the saved game would send you straight to the RM select screen -Hopefully fixed a bug where Roll hogs wouldn't disappear when falling below the stage. Ver 1.4.1: -Fixed a bug where going into the pause screen while holding certain inputs and then returning from the pause screen caused some weird behavior in certain situations -Fixed a divide-by-zero bug involving the Hippo enemy's missiles. There is a ‘fix’ implemented to prevent this now, but it hasn’t been fully verified if the bug is gone. Ver 1.4.2: -There was a very persistent transition bug when moving between individual rooms that would cause players to disappear from the screen and then die. Added a few more challenges in Knight Man’s stage in hard mode. Mega man x7 download upgrade#Developed a higher wall in Magnet Man’s stage to prevent people from getting Rush Jet or just skipping half the stage on principle without some sort of upgrade to reach the alternate path. Fixed a bug where if you spawned in the room prior to the Toad Man midboss room, the snail enemy in hard mode would glitch and be unkillable. Ver 1.4.3: -Fixed some minor bugs that cropped up in Easy Mode. Changed Yamato Man stage to enable speed runners with Power Stone to get through the first half quickly while still blocking off the Weapon Tank with the necessity of Rush Jet changed the block further in the level for the path leading to the Energy Tank to a Knight Crush block instead. Changed Spark Man stage to enable speed runners with Power Stone to get through the first half quickly while still blocking off the Weapon Tank with Knight Crush blocks. Ver 1.4.4.: - Modified a bit more of Magnet Man’s stage so you don’t have to use a jump enabling upgrade twice to reach the Rush Jet. This is version 1.4.4 of the Megaman fangame Revenge of the Fallen. ![]()
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